For information on modding iOS games, see here. This is where you'll install your mods, including EET. zip, unzip it, and you'll have the game folder. zip archive with a different file extension. ipa file for the game, which is basically a. It's very much like modding the desktop game. Second: you'll want to be already comfortable with modding the iOS version of BG2EE. STEP 2 - extract the iOS version of BG2EE So if you want to embark on this project, first grab my forked version of EET over here. It can install and work on the 2.5 patch like v12, but it has several of the v13 fixes, including weapprof.2da handling and the updated function library for compatibility with Shades of the Sword Coast. STEP 1 - get a version of EET that will work with the iOS version of BG2EE v2.5.16Īnyhoo, I have hacked up the EET package and created an unholy abomination combining elements of v12.2 and v13. Also the current version of EET only supports the 2.6 patch of BG2EE, but Beamdog has not updated the iOS game to this patch, and may never do so. The iOS platform is noticeably more finicky than desktop versions of BG(2) EE - it doesn't like some file formats, it can't deal with changes to CHITIN.key (so no biffing), and it cannot handle the same variety of UI mods because the aspect ratio is fixed and fairly small. But playing the whole saga via EET is not easy. The BG games are fantastic on an iPad - the touch interface is natural and intuitive, it makes the game really portable, and the long-play periodic style of the BG gameplay works really well on these machines.
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